白山棋牌下载October 18, 2008
Exiting info:白山棋牌下载 As we exit the Information Age, we can begin to see how our idea of information has shaped our view of who we are.
The future from 1978: What a 1978 anthology predicts about the future of the computer tells us a lot about the remarkable turn matters have taken.
A software idea: Text from audio: Anyone care to write software that would make it much easier to edit spoken audio?
Bogus Contest: Name that software!
Half a Loaf of Half Baked Thought!
白山棋牌下载The lead article this time is particularly half-baked. But at least half-baked stuff is chewy. Unfortunately, it's also sort of wet. And it can expand in your digestive tract, causing cramps and, if untreated, internal bleeding.
I'm giving a talk at the Ars Electronica conference in Austria at the beginning of September, which is forcing me to try to find a path through my past year's reading about the history and nature of the information. I've facing two pretty big challenges: First, I don't know what I think. Second, the Ars Electronica crowd knows this stuff better than I do. Other than that, I'm in excellent shape :(
白山棋牌下载I've started outlining my talk, but it refuses to take shape. This is making me nervous. So, here's some of what I have in my (s)crappy little outline. It's really just notes toward an outline toward a talk toward a coherent thought.
My amateurism in info theory shows in this piece. Please set me straight.
NOTE NOTE:白山棋牌下载 I just heard from the conference organizers that the day of my talk has a different theme. So, the following will have little or no relation to what I actually say. Oh well. I still want to figure out what I think about all this.
NOTE NOTE NOTE: As I postpone publishing this issue of JOHO longer and longer, the conference approacheth and the parameters change. I'm going to talk about the nature of truth in the broadcast and Internet ages. I think. Thus, the following is now officially severed from my the Ars Electronica presentation.
NOTE NOTE NOTE NOTE: I've dithered so long on this essay that Ars Electronica has come and gone. (You can see what I actually said at Ars Electronica . It bears almost no resemblance to this article.) Entire election campaigns have crested and fallen. And still I can't get it right.
When computers were first introduced, we resented them as soulless machines that enforced efficiency over humanity. Yet, now discipline after discipline has reconceived itself as being fundamentally about information. DNA, we think, is information, in the form of a code. Businesses measure success by the informational models they build. Economies run on models, until the bottom of the cliff smashes some sense into them. The brain processes information. We contrast atoms and bits, as if bits were as fundamental and ubiquitous as atoms.1 Even quanta, the stuff of physics, are understood by some — see Charles Seife's excellent "Decoding the Universe白山棋牌下载" — as nothing but information processed by the computer formerly known as the universe.
白山棋牌下载From cradle to grave, from quirk to quark, we have thoroughly informationalized ourselves. Now, as we are exiting the Age of Information — oh yes we are — is a good time to ask what information had done to our world and our way of thinking about it.
Information's big bang
白山棋牌下载Information begins in 1948 by being defined in opposition to noise. AT&T wanted to know how many conversations it could send simultaneously through a wire, which for a telephone company is as crucial as a supermarket knowing how many customers a checkout clerk and bagger can process in an hour. For a supermarket, the enemy is human reaction time. For telephone conversations, it's noise: the cumulative crackle of the lines and the way signals can interfere with one another. In 1948, Claude Elwood Shannon published a that for the first time enabled us to quantify the amount of information required to encode a message in a transmission and thus quantify the damage noise does.
Information for Shannon is a measure of the probability of receiving a particular message, where the message is considered as one out of the set of possible messages. When there are few possible messages, the actual message conveys less information than when there are lots of ways it might go. Receiving information decreases uncertainty (having guessed correctly a letter in a game of hangman, you are less uncertain about the solution), and its quantity is, in this sense, a measure of surprise. When there is no uncertainty, there is no information to be gained, and informational entropy is at its lowest.
Shannon's technical use of the term "information" was new. For example, in 1939, Shannon wrote to Vannevar Bush: "I have been working on an analysis of some of the fundamental properties of general systems for the transmission of intelligence..." "Intelligence" became "information." (See Erico Marui Guizzo's unpublished dissertation, "The Essential Message白山棋牌下载" for a lucid, understandable account of Shannon's context and contribution.)
Shannon gave us a diagram that we today take for granted:
message > encode > channel > decode > message
The top line shows the transmission of information. On the bottom, noise enters the channel and interferes with the signal. Shannon worked out the mathematics of the interplay of these two lines, putting the movement of bits — information — on a sound mathematical, probabilistic footing.
The term was immediately taken up by computer science and other disciplines (notably at the remarkable Macy conferences) in ways inconsistent with Shannon and with one another. Once the Information Age takes off, not only don't we generally mean what Shannon meant by "information," we often don't mean anything very precise.
History of info
The canonical history of information runs roughly like this: In 1801, invented a loom that was "programmed" by punch cards. Twenty years later, Charles Babbage invented analog computers (the Difference Engine and especially the Analytic Engine) that remarkably mirrored the architecture of modern computers. But, because of the limitations of manufacturing at the time, he wasn't able to actually build one. (Stir in , daughter of Lord Byron, who envisioned the power of Babbage's computer more clearly than Babbage did.) Then, Herman Hollerith took up the loom card idea and applied it to tabulating machines, which proved themselves decisively in the 1890 U.S. Census. Hollerith's machines eventually became IBM's. In the 1930s, Alan Turing invented the Turing Machine, a theoretical construct that provided the basis for modern computers as universal machines. In 1948, Claude Shannon wrote the paper defining information theory.
白山棋牌下载That's the canonical history, but it's wrong. The true history of information is discontinuous. Shannon's definition marks a break. Perhaps in my talk I will take punch cards as my illustrative object, arguing that loom cards and Babbage's cards were essentially not information, that Hollerith gets a little closer to the modern definition, but only with Turing and then Shannon does the modern meaning emerge.
So, what was the pre-Info Age meaning of the term "information"? You can see two senses in Charles Babbage's 1864 , where he uses the term 28 times, never in Shannon's sense. First, "information" means simply something that you're about to learn, either because you didn't know it or because there was a change in the world (= news). E.g., "I just got some information." Second, Babbage's memoir also talks about information as the sort of thing that's in a table. To this day, those are roughly what we mean when we use the term in non-technical, ordinary talk.
The history of tables is pretty durn fascinating and I'd love to find a reason to talk about it. Before modern computers, the application of mathematics required tables of pre-computed numbers. But, tables were necessarily error prone; a book of tables could have thousands of mistakes, and the errata had errata. Jonathan Swift denied that applied math would ever work because of this problem. And that's the very problem Babbage set out to solve with his "computers," which were really nothing but steam-driven (well, hand-cranked) table generators. Babbage was inspired by Adam Smith's ideas about the division of labor, breaking the manufacturing of, say, pins into separate steps. Babbage did the same for the manufacturing of mathematical tables. He was more concerned with friction and gear slippage than with information in the modern sense. (And, by the way, the low-paid people, frequently women, who filled in each and every box in a table were called "computers.")
Both of these prior meanings of "information" are fundamentally different from the modern sense if only because they refer to special cases: something you're about to learn or the content of tables. In the Information Age, information is the most unspecial stuff around. Everything is information or can be information. Information becomes co-extensive with the stuff of the universe itself...quite literally for those who think the universe ultimately is a computer.
Origins of modern info in the crucible of WW II
How did we get from Babbage's to Shannon's view of information? Again, tons of fantastic material has been written on this. But for now I want to pin it on World War II. In particular, four war-based circumstances gave rise to the modern idea. (A great book about how the military influenced the development of information science: The Closed World by Paul Edwards.)
First, World War II was even more far flung and complex than railroads and other corporate enterprises. To command and control our World Wide War, we needed to extend the office tools — typewriters, forms, calculators, filing systems, etc. — we'd developed over the past century. The new tools and procedures created yet more simple, predictable, bureaucratically-processable information.
白山棋牌下载Second, some of the creators of info theory during the War created computers so artillery could shoot at where airplanes will be, not at where they are. Yes, it's tables again. (This goes way back. Galileo created and sold artillery tables.)
白山棋牌下载Third, many of these people worked on cryptography, i.e., the encoding and decoding of messages via a predictable, controlled system. Cryptography got taken not as an exceptional case but as the ordinary case of communication: You translate meanings into arbitrary symbols that the other person decodes. Information as Shannon sketched it mirrors the behavior of a spy behind enemy lines. Once again in the history of ideas, we've taken an exceptional case (spies trying not to be too easily understood) as our model for the ordinary cases.
Fourth, troops on the battlefield couldn't hear commands because the machinery of war was so loud. So, a major project was undertaken, with a center set up at Harvard, to enable battlefield communications to survive the noise. One result: A thousand-word controlled vocabulary designed to be distinguishable over booming guns and grinding gears. (The Able, Baker, Charlie alphabet was born in this project. Was the idea of issuing "commands" to a computer also born there?) That's a major reason that Shannon's info theory talked about signal vs. noise.
白山棋牌下载After the war, the military continued to be the major funder of computer research. It's no accident that we ended up with nuclear strategy based on war simulations, a Cold War based on controlling what information the other side had about your capabilities, and McNamara's Vietnam war in which progress was measured by a spreadsheet of deaths (= body counts). Businesses adopted the control-through-models approach, greatly facilitated by the rise of the personal PC and the invention of the spreadsheet (thank you and , two of the least militaristic people around), which let organizations simulate business choices the way the Rand Corporation simulated limited nuclear war.
Ah, abstracting war! The reasons to do so are so compelling: Formalizing this most embodied of social actions let us get a sense of mastery over it, and formalizing it let us persevere with body counts that poetry would have made impossible.
But not only war. Shannon's theory defines information at its most abstract: not the dots and dashes of the telegraph or the modulations of radio waves or the pixels on your LCD, but information abstracted from any instance of its communication. Because of this utter abstractedness, information theory can be applied to everything, from traffic to clouds. But, as with any paradigm (and, dammit, I am using the word in its correct, sense!), it hides as well as reveals.
The final abstraction
It all goes back to bits.
A bit is the fundamental unit of information because a bit is simply a measurable difference. Is this a fruit or a berry? That's a bit. Is it edible or not? That's a bit. Is it smooth or lumpy? That's a bit. Is it genetically engineered or not? That's a bit. Does it rhyme with "jaw merry" or not? That's a bit. Did Shakespeare ever eat one of them or not? That's a bit. A bit is a difference worked out to its most general, simple, and abstracted nature: Yes or no, on or off, one or zero, black or white, is or isn't. In fact, a bit doesn't even tell you which polarity is under consideration. A bit is something that has been brought down to a state of two possible alternatives, regardless of what the something is and regardless of what the two alternatives are.2
Everything can become a bit because everything can be seen as being in either one of two possible states. Of course, you have to stipulate the level of precision you're talking about: "The earth is approximately a sphere" is a bit even though we live on a lumpy, misshapen planet, because the "approximately" specifies a degree of precision. This is not an objection to bits, for every measurement comes with a degree of precision, whether enunciated or not. Even the encoding of bits in physical media comes with its own scale of precision: A computer transistor is counted as a "one" if its voltage is high enough. And let's not even get started on hanging chads.
But, bits qua bits are a special unit of measurement, for they don't measure any particular quality. "This is green or not" is a bit just as much as "George W. Bush was our greatest president or not." Inches measure length, and lumens measure brightness, but bits measure any difference. Bits thus are the ultimate reductions, dropping every particular quality, and instead measuring pure is-or-isn't-ness.
Why measure difference? Initially, this view enabled Shannon to derive a general theory for measuring the capacity of communication channels, leading to better management of the transmission of bits. And, of course, the awesome power of digital computers to process and transform strings of bits gave us a very practical reason for translating as much of our world into bits as possible. The emptiness of bits — their abstractedness — enables us to model everything, and their simplicity enables us to build machines that manipulate those models. Bits are the ultimate enablers.
Because bits measure any type of difference, there is no place they can't apply. They cover as much territory as atoms. In fact, more than atoms. So, we can imagine a bit-based brain that models the atom-based brain, and we can even imagine that the bit-based brain might be conscious.
But there is an important difference between atoms and bits. Atoms exist independent of us. With bits, it's not so clear. For one thing, to get a bit, you have to decide on the level of precision. [Here I nod to Bruno Latour, who would dispute my implied metaphysics.] And you have to be willing to do something even more unnatural. Because bits measure no property, or, more exactly, can measure any property, they stand in symbolic relationship to that which they measure. We can process bits without knowing what they stand for, but we only gather bits — bits only emerge — because they do stand for something we care about. As Gregory Bateston famously said, a bit is a "difference that makes a difference." This bit stands for the hue of a nanosquare of Natalie Portman's face and that bit stands for part of the precise location of my avatar in World of Warcraft. We care about bits because some are telephone calls, some are weather data, and some are the windmill in an online game of miniature golf. That's why we turned that segment of our world into bits in the first place. Bits only emerge because白山棋牌下载 they represent particular attributes that we care about.
白山棋牌下载Bits have this symbolic quality because, while the universe is made of differences, those differences are not abstract. They are differences in a taste, or a smell, or an extent, or a color, or some property that only registers on a billion dollar piece of equipment. The world's differences are exactly not abstract: Green, not red. Five kilograms, not ten. There are no differences that are only differences. There are only differences of something in some way or another. There are no bits, except as abstractions.
Bits never fully escape our involvement in them, and they never become fully abstract. Take a digital camera. We turn a visual scene into bits in our camera because we care about the visual differences at that moment, for some human motive. We bit-ify the scene by attending to one set of differences — visible differences — because of some personal motivation. The bits that we capture depend entirely on what level of precision we care about, which we can adjust on a camera by setting the resolution. To do the bit-ifying abstraction, we need analog equipment that stores the bits in a particular and very real medium. Bits are a construction, an abstraction, a tool, in a way that, say, atoms are not. They exist because they stand for something that is not made of bits.
This is by no means a criticism of Shannon's theory. That theory has such enormous power because it abstracts information in a way that the world itself never allows. Shannon's diagram depicts information in a Platonic, mathematical purity: message > encode > channel > decode > message. Its abstractness is its strength. Yet, the messy, insistent world remains present in Shannon's diagram. It's there as noise白山棋牌下载, intruding, interrupting, distracting, contradicting itself, creaking with history and the inevitability of failure.
白山棋牌下载Noise is the sound of the world refusing abstraction, insisting on differences that are never the same as every other difference.
If we are indeed exiting the age of information, perhaps we are entering — have entered — the age of noise.
1As far as I know, Nicholas Negroponte started the atoms vs. bits meme, in Being Digital in 1995. But he didn't mean it then the way I'm suggesting we currently sometimes take it. He was describing two economies, not making a metaphysical claim.
2Technically, a bit can take multiple values, despite the fact that the name comes from "binary digit." See J.E. Robertson's "The Correspondence between Methods of Digital Division and Multiplier Recoding," in IEEE Transactions on Computers, Vol. C-19, No. 8, August 1970, which I have not.
My current epigram: The opposite of noise is attention.
The view from 1978
Almost thirty years ago, some professors at MIT published a book of essays looking back at twenty years of computing history, and looking forward twenty. Called The Computer Age: A Twenty-Year View, edited by Michael Dertouzos and Joel Moses, its essays were written in the late 1970s, back when if you knew how to use a computer you could probably also name every "away team" in the first season of Star Trek.
白山棋牌下载Joel Moses, in the first essay, got a surprising amount right. We would be paying our bills electronically, we would subscribe to mailing lists, we might even have what he called the "surprising concept of the office in the home." Others under-estimated. Victor Vyssotsky thought that "Electronic correspondence will increase...slowed somewhat by the fondness for engraved letterheads and hand-inscribed signatures..." It turns out that except for wedding invitations and thank yous from monarchs, we actually weren't as attached to engraved paper as he thought. Robert Noyce of Intel perhaps was a tad self-interested when he wrote "The potential for developing inexpensive processing power is truly awesome," but he was also right on the money.
白山棋牌下载Networking shows up, but the contributors assumed it was going to be something quite different. J.C. Licklider foresaw what he calls the Multinet, which is a network of networks, just as the Internet is. Marvin Denicoff was excited about the ARPA network becoming more widely available, which is what did indeed become the Internet. But none of them foresaw just how simple the Internet was going to be. Licklider's Multinet was going to knit together various specialized networks, some that would handle speech and some that would handle video. B.O. Evans thought a national-scale network would be complex to build because it would have to provide all sorts of services, including "systems recovery, network management, traffic routing, multiple-data-base access, data-base sharing, and security and privacy." All these prognosticators assumed, to one degree or another, that the network of networks would be carefully planned and controlled, with the right services built into it, just as if you were going to build a telephone network, you'd make sure it had a way to meter people's usage and have a 411 number for directory assistance.
But the Internet took a different turn. In 1983, three engineers not included in this anthology wrote a technical paper on what they called the "end-to-end" principle. It said that the best way to build this new Internet thing was to keep it as simple as possible. Don't build in any services beyond what you need to get data from point A to B. Let the innovation and services — from security to searching to programs to name your dog — let them all be created by the users of the Net.
And because the prognosticators didn't foresee that the Net would be so simple and stupid, they couldn't foresee how everyone with a keyboard would pitch in. Sidney Fernback assumed a government would have to build a National Data Library. Daniel Bell assumed that because information is a collective good, no individual would have an incentive to build it out. They couldn't foresee the power of the market to build a Google, and they would have been flabbergasted by the way we all pitched in to build Wikipedia, or , or even to find the continuity errors in beloved films. The amount we've built together for free surpasses not only assumptions about technological predictions but many assumptions about human motivation and human nature.
The fact that this book by remarkably insightful men — yes, all men — failed to predict the most important change computers would bring is a sign not of their failure but of the unpredictable transformative human power the Internet has unleashed.
A software idea: Text editor for audio
Here's an idea for some software I'd like built. If you'd like to build it, or if you know of a way to get this done — as open source software, natch — could you please send me an email to let me know? As always, I'm at [email protected]
I occasionally do podcast interviews, but I do them rarely because, even with today's modern audio editing software (I use ), it's still a pain in the tuchus. Let's say you want to remove an "um" or cut out a question and response. You have to open the file in your audio editing software, find the beginning of the text you want to cut (which requires listening with the reflexes of a cat to set the marker), find the end of where you want to cut (again with the cat-like reflexes), and do the cut. If you want to move the question and response to a different spot, you have to listen to it again to find the spot you want and then do the insert. This is all quite counter-intuitive and clumsy, although audio folk think it's easy and natural. They're wrong.
So, how about this instead:
Run the audio through this new piece of software. It uses some existing speech-to-text processor to create a reasonably good transcript of the words. Then it lets you use its primitive word processing functionality to cut words, move them, or copy and paste them. You can't select anything smaller than a word, but you can select as many of them as you want. Whole paragraphs or more! When you're done arranging the words, you press the "Done" button and it assembles a copy of the original audio file with the cuts, moves and copies done for your automatically. It can do this because when it created the transcript, it kept track of the time-codes. When you're done editing, it uses the time-codes as a guide for automatically assembling the finished audio.
白山棋牌下载So, to edit an audio file of the spoken word, you could simply edit a text transcript of it.
Bogus Contest: Name that software!
What would be a good name for the software described in the previous article?
To get you started, here are some that are not good names for the software:
A2T2A (Audio to Text to Audio)
You certainly can do better than this...
白山棋牌下载JOHO is a free, independent newsletter written and produced by David Weinberger. If you write him with corrections or criticisms, it will probably turn out to have been your fault.
To unsubscribe, send an email to [email protected] with "unsubscribe" in the subject line. If you have more than one email address, you must send the unsubscribe request from the email address you want unsubscribed. In case of difficulty, let me know: [email protected]
There's more information about subscribing, changing your address, etc., at c0q088y.icu/forms/adminhome.html. In case of confusion, you can always send mail to him at [email protected]. There is no need for harshness or recriminations. Sometimes things just don't work out between people. .
Dr. Weinberger is represented by a fiercely aggressive legal team who responds to any provocation with massive litigatory procedures. This notice constitutes fair warning.
The Journal of the Hyperlinked Organization is a publication of Evident Marketing, Inc. "The Hyperlinked Organization" is trademarked by . For information about trademarks owned by Evident Marketing, Inc., please see our Preemptive Trademarks™™ page at http://c0q088y.icu/misc/trademarks.html
This work is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 United States License.